It begins...


Dev log 1

Well I'm starting on the 9th day. Already off on a good start T_T

I have a theme and a goal.

I want to make two games that run on the same screen at the same time.

It will be made for two people to play at the same time. without making it too complicated the game will keep track of the score of each player individually, and the total time played. Once one player has lost both games end and a series of statistics  will be displayed. By doing this the players can opt to choose to play cooperatively and see how long they can keep both games going, or they can opt to screw each other over in a one-on-one fight to the death.

Here are a list of broad goals that I need to complete just to have a game that can be summited.

Game Timer

  • Displays a counter, counting down each cycle/phase/round.
  • Bad stuff happens to each player/game when it runs out.
  • Player actions modify how fast it runs out
  • Player actions can increase the time remaining in the current cycle

[ ] Candy Crush game (Theme:Rotation)

  • tiles fall down to fill in games
  • player can swap two tiles to make 3+ matches
  • player can rotate the playing board causing them to fall in a different direction
  • 2D Adventure player can unpredictably rotate the game via actions in their game

[ ] 2D adventure puzzle (Inversion)

  • player needs to manage the two shrine and keep one lit at a time
  • player needs to ward off ghost, you can ward off one ghost type with each shrine
  • player needs to reverse the sigils in a room to trigger different effects (toggle boxes, open doors)